![]() ![]() Of course, there are some variations you could make here, such as going spellslinger wizard to incorporate spells and gunplay, taking the various spells that summon giant force hands to represent wicked weaves and the like.Īside from Cereza, I can see this build serving for a time-manipulating trickster witch and warrior, trafficking with strange beings and slaying those who are in the way of their agenda, whatever it may be.īuffing oneself and debuffing foes is where this build begins its battles, manipulating time and the battlefield, as well as creating shadowy hair-illusions of summoned monsters and other spells such as the line of spells that create giant force hands with shadow evocation to harass your enemies, before unleashing the power of ones pistols at range, and their deadly hair in melee.In her home universe, Viola was often told stories about the possibility of parallel worlds by her father as a child. Don’t forget to also look for ways to incorporate gunplay and hair attacks together in melee. Improved natural attack is also important to buffing the damage of her hair. Two-weapon fighting for her pistols is also important, or multi-weapon fighting if you can somehow convince the GM to allow her ankle-mounted guns as well. Speaking of feats, this build also needs exotic weapons proficiency: firearms, as well as possibly the amateur gunslinger feat. The limited list of rogue talents that they get should be spent on making her a very agile combatant, as well as granting combat feats with combat trick, such as vital strike. Furthermore, I recommend the shadow patron, which will give you access to spells like shadow conjuration, which perfectly emulates summoning full demons and other outsiders that aren’t quite actually there, but are real enough to do major damage.Īs for the hexes and rogue talents, I recommend you at least get flight, though the rest of the hexes are your choice. Together, these will form an analogue for her Witch Time ability, distorting time to give herself ample time to strike.įor her class, pick up the witch and the white-haired witch archetype, which naturally grants you control of your hair as a form of attack as well as an array of rogue talents. With it, take as many time-manipulation spells as you can, things like slow, time shudder, haste, and even time stop. Additionally, take the alternate racial trait Mystic Past Life, which grants you an array of spells from another class of the same general type of casting (arcane, divine, and/or psychic) that your character already possesses. Yes, technically Cereza is human-like, but for this build, samsaran works best. To start off, build your stats geared towards intelligence and dexterity.įrom there, pick samsaran for the race. So I gave this a lot of thought, and in order to build Bayonetta in pathfinder, you’re going to need some tinkering, but it IS possible without resorting to gestalt builds and the like. Using her hair as armor and weapon, alongside her trusty quartet of pistols, and wielding magical abilities to manipulate time, conjure fiends using her hair as a conduit, and many more magical abilities that have only been hinted at.Ĭereza fights for herself and others against the tyranny of both heaven and hell, making her something of a champion of mortals, even though most are not aware of her actions and how they affect the world. ![]() ![]() In a story spanning two games so far, Bayonetta, real name Cereza, awakens from a 50-year slumber at the bottom of a lake to try and piece together her former life and fight against the forces of heaven and hell. Yes indeed, today we’re tackling the lady goddess and witch, Bayonetta! A lone warrior who stands up to hordes of enemies and mighty bosses, a classification of character usually thought of as too powerful to replicate in a game meant to be balanced for multiple heroes working together, rather than a single badass. Today we’re tackling a character straight out of a modern beat-em up. Hoo boy, from the relative ease of yesterday’s build into the proverbial fire. ![]()
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